Vision, Values, and Mission
The Faculty of Informatics at Shizuoka University is a research and educational institution that contributes to the development of the field of informatics through innovative research and creative educational practices. The Faculty of Informatics offers a wide variety of courses that enable students to learn various technologies and knowledge in order to develop human resources who can respond to the rapidly advancing digital society and social issues. Whether your interest lies in data analysis, information technology, or human-computer interaction, the Faculty of Informatics can provide you with learning that will arouse your spirit of inquiry and curiosity. We hope that this website will help you understand our philosophy, vision, and mission.
The Faculty of Informatics, established in October 1995, became the first in a Japanese national university to offer informatics as a major. Our goal is to open up the intellectual frontier by transcending the boundaries between the natural sciences, the humanities, and the social sciences, without making distinctions between them. Keeping the philosophy of “fusion of humanities and engineering,” in mind, the Faculty of Informatics started out as two departments: the Department of Computer Science, and the Department of Socio-Information Studies. With the addition of the Department of Behavioral Informatics in 2016, the faculty has now evolved to consists of three departments. With these three departments, we have deepened our understanding of human behavior and the information society. And through the development of information technology and its applied research, we have worked to develop human resources with the thinking, practical, and applied skills needed to face social issues. As information and communication technologies (ICT) have become indispensable in our daily lives, the role of the Faculty of Informatics has become increasingly important. For example, AI technology has made language translation easy and instantaneous, and extended reality (XR) technology has made the virtual world more real and accessible. The use of vast amounts of online data by companies is opening up new business and industrial possibilities. At the same time, new social issues are arising one after another, such as the social confusion caused by fake news and fake images, and the problem of copyright infringement caused by generative AI.
We are committed to providing innovative information technology for the construction of this ever-evolving information society. At the same time, we will remain at the forefront of research, addressing emerging social challenges and contributing to societal transformation. Join us in shaping a better future and discover the impact we can make together.
Megumi Sasahara, Dean